
By having a short duration the symbol will remain in place and not move for the balance of the movie. The intentionion is to have this movieclip spin while the FAB is increasing in size. This indicates the motion will occur between the two keyframes. Right click between the two keyframes and select Create Motion Tween.Move the playhead to frame 40 and add another keyframe. Move the playhead to frame 25 and add a keyframe.
#Adobe animate mobile free#
Select the Free Transform tool and, with the Shift key held down, drag out the right bottom corner of the FAB until it hangs off the bottom corner of the stage.

If you open the Library panel, you will also see the content used in this Exercise has been placed in folders. This is because they are static and as stuff gets moved around on the canvas, I don’t want the interface elements to move or be accidentally selected. When it opens you will notice the interface elements on the Timeline are locked. Open the Prototype_Exercise.fla file found in your download. In this exercise we are going to prototype a simple interaction on a mobile screen: When a Floating Action Button is tapped, three icons move onto the interface. This way you get your ideas in front of the stakeholders early in the process where they can be rapidly changed and the financial implications are low to non-existent. By showing the interactivity and motion everyone is on the same page.Īnother aspect of prototyping is to get your ideas into motion sooner, rather than later. Everyone will form a different mental image of what is being described and the odds are pretty good the final result won’t correspond to those differing images. It is no longer sufficient to verbally describe interaction and motion based on a static design prepared in Photoshop or Illustrator. Though there are a number of reasons behind this new class of software, for me, at least, it is here due to the communication issue I pointed out earlier. With the rise of mobile there has also been a corresponding rise to prominence of prototyping tools such as the recently-released Public Preview Adobe Experience Design CC. In fact, it even accelerates the development process if the developer has been involved right from the start. This is a process that continues right up the last minute before the developers take over to wire up the final project.
#Adobe animate mobile plus#
If during User Testing it is discovered the testers don’t understand the purpose of the plus sign, change it. If the button is in the wrong place, it can be moved. If something isn’t quite right – it takes too long for those icons to move to their final position – you can shorten that time with a couple of mouse clicks.

It is a lot more efficient and cost effective to find issues using a prototype than to find and fix them in the middle of final production.įinally, one great feature of prototypes is they are disposable. These prototypes are also finding their way into the UX process. You can show everyone involved interactions, motion and duration and make any necessary changes based on feedback. It is almost impossible to explain, verbally or in writing, that they move in a slight arc over the space of roughly one second and that they slow down before they stop.


In the above example, for instance, when the Floating Action Button is tapped those three icons move on to the screen while the + sign rotates. This is especially true when it comes to developing projects that will appear on mobile devices and tablets. What hasn’t gotten a lot of attention is the fact that Animate CC is also a pretty nifty mobile prototyping tool. It is quite understandable that a lot of the attention being paid to Animate CC involves animation, interactivity and the ability to to have your projects appear on practically anything with a screen. Create A Mobile Animation Prototype with Adobe Animate CC
